Demon’s Souls gives you a trophy for your first death. So not only do you get trophies for succeeding, you get one for failing.
Obviously game designers have become more sensitized.
Feeling like a loser even in a game can be a very traumatic experience, even leading to PTSD or worse mental scarring.
It has become an epidemic now since games still are not fully automated. YOU HAVE TO PLAY THEM, and they can be hard, even on the easiest settings! It's so unfair!
But now, thankfully, even if you fail, you still get validation to know, yes, it's all okay, you don't have to quit. Everything...will be okay...
I hate trophies
to be fair, the Souls series is known for difficulty, and the first tutorial ends either with you dying during it, or being killed in a cutscene at the end. This teaches you their respawn mechanic which has quite significant effects, your health is halved and your damage goes up, higher risk, but higher reward.