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Special Moves
Once more, another thread in the phighting game series. What special moves would your character have?
Blu
Air smash (grabbing my opponent and jumping in the air then slamming him/her into the ground) and slice'n'dice (self explanatory)
Super Intergalactic Universal Reversal Turning Strike of the Fifth Form X2 Ultra: I stab a thing with my pocket knife. Oh, and can't forget about my other signature. Mega Galaxy Bursting Show-stopping Finale of Judgment's Dawn: I die.
Ene
Super Pretty Cyber Girl Strike - I cutely pose causing a heart attack and getting a ton of views on niconico Fanservice- I pander to the audience of this site attracting all the local weebs
Since I'll be around more often, might as well come up with something I guess! Phys Repel- Reflect all physical attacks. ...What do ya mean "that's not a special attack"?
Ittouryudan Genmurei(Or Genmu Zero) I've shown it many times already, Zero leaps into the air, glowing with a pink aura, his saber enlargened, he then swings his saber down and two large saber beams emerge, and will deal tons of damage, sometimes even insta-kill. Rekkoha I have yet to show this, but Zero pounds his fist to the ground, and pillars of light come crashing down to earth. It's the strongest of his "giga attack" series Sougenmu(Twin Dream) Zero creates an after image of himself that mirrors his moves, and pretty much doubles his attack output. Shippu(Wind-shredder) He dashes, but then stops in mid dash and lets an after image go the rest of the way. If it hits something, it slashes for him. Raijinshou He does a shoryuken with his saber, but it's wind based Ryujyuen Same as the Raijinshou, but fire based. Raikousen In mid-air, he does a dashing attack that is lighting based. Yondatsu Same as the Raikousen, but he goes downward instead and shakes the ground when doing so. Is earth based. Denarei A regular saber beam that homes in on an opponent Hyouretsuzan He dives down with his saber, doing a dive stab, but it is iced based. Kuunebu His standard rolling slash. It also allows him to double jump. Dark Hold Can stop time momentarilly, dapending of how much energy he has. these attacks can translate to his other weapons too.
Transcended Horror I grab my enemy which and takes them into the Hunter's Dream where they witness the true Lovecraftian horrors of the Yharnam Hunter where they go insane and die from the madness. (Quote it if it's to dark)
Mega Destruction Dark Ball of DARKNESS and Destruction...& Knuckles. It is what the name describes, though it rarely actually works
Fine, fine, I'll be serious about this... Garuda Snare My buddy, Ko, will get a pretty good grip on someone. With that, I have a very good punching bag~ Nothing Personnel, Kid The good thing about having a Phantasma-using demon is that you can literally teleport behind someone and stab them with a katana. *spams Prayer* Step 1: Summon Amaterasu Step 2: Spam Prayer Step 3: Get called out for abusing bootleg Salvation
Lightning sphere(or Astrasphere) creates a lightining based forcefield with three separate lightning orbs orbiting around it for a short amount of time. Spark Calibur(or Luxcalibur) Creates a giant sword the size of a school bus made out of electricity. It fades immediately after the attack. Voltic Chain(or Voltaic Chains) Multiple chains, with an anchor on them, fill the area, and then discharge a deadly voltage of electricity before being destroyed themselves Glorious Strizer(or Grand Strizer) A more powered up version of Spark Calibur. it depends on GV's Kudos(or score points). If he has enough, this can potentially insta-kill ANYTHING.
(edited by Ganvaruto)
Hm... Feint Attacks As I've stated before in my previous thread, Rom's fighting style would consist of feinting attacks leading to countless combinations. Each feint would probably take a very slight part of the super meter. Persona Projectiles: Ice These may include spikes of ice that can just be as a simple projectile or an attack that even potentially stun opponents for a short time by freezing their legs. A possible feint that can come from those two is that the spikes can loop around, causing them to come from behind or making them go right back at you, and then right back to the opponent, and so on. For the ensnaring, I would say to fake it altogether, as only wisps of ice would be produced instead, or maybe instead of trapping the player, the ice would turn into an obelisk or some other big object, and hit them from the bottom, sending them upwards, setting up a combo. Persona Projectiles: Psi One form of this would be related to illusions. Perhaps a smoke screen would appear, and a few extra Roms would appear. This is what I would like to call: Scramble (generic, I know.) but there are different kinds of scrambles, like attack and support scrambles. Attack Scramble If the opponent hits the wrong clone, it explodes, dealing a bit of damage and knockback. Support Scramble If the opponent hits the wrong clone, it explodes, healing Rom slightly. This is useful when in a pinch. To prevent this from being OP, this will take up more of the super meter than attack scramble. Lance Projectile: Light Rom's staff can fire light from it. One way of it working would be a simple wave of light, like a Sonic Boom from the SF series. Another way of using it is with a defensive purpose, by coating himself in light, temporarily increasing his defense.
Hmmm~ Brave Blade Xross Alongside either Leonidas or Roland, the pair perform a tag team assault on the opponent in the shape of an X. After the attack there is a fiery X left upon the opponent that does little to nothing in a 1v1. Bonfire (Leonidas) After using a volley of spears to pin the opponent in place, Leonidas would unleash Inferno upon the foe and incinerate them for a good chunk of damage. Durendal's Fury (Roland) Roland takes out his fabled blade and imbues it with immense power before cleaving through reality itself in order to hit his mark. However, this strike doesn't harm anyone but the intended target as reality would then bend back to form.
I like this idea. As of a Titan Pilot here we go: G-C-H Breaker Pulling off two quick jabs, one to the gut and the other to the chest with the final punch is a strong right slugger punch to the face. Slowdown Beatdown Trip my enemy, use the time gauntlet to pause time walk up the opponent's head and throw some fast punches and jabs, and resume time to see their head get launched into the ground. Grapple their Attention Throws a power upper cut to launch them, jump up to them wrap the grapple rope around their neck and swing them down into the ground.
Frozen Judgement Summons up Yoshio to slash the opponent like crazy and then freeze them. Execution Summons Yoshio to attack the opponent in conjuction with him, the combo ending with a decapitating slash.
Ricochet rampage Where I shoot six bullets from my revolver in all different directions and they ricochet all across the screen. Independence flurry I get my persona, Washington, to do a multitude of attacks to the enemy with his sword, and then it finishes off with me diving in and striking the enemy in the head with my bayonet on my revolver right before shooting him/her. Charge Basically it's the charge ability from the Persona games, but when the charge is finished, it increases the power of my physical attacks for about 15 seconds.
50% Meter Diabolos Carve Summons the Persona Lotan to use its shark-like jaws and lacerate the opponent. Ferdiad Swipe Summons the Persona Lotan to use its elongated arms to create a whip-like slash which creates a lingering projectile. Zurvanic Drive Enrages the user and creates burning vortexes wherever projectiles land at the cost of health for each active vortex. 100% Meter Jormungand Summons the Ultimate Persona Apophis to swallow the opponent whole.
Alright, so we've got both specials and supers here, obviously I'll start with the specials. Specials[/i] Diamond Spike Summons Shiranui to launch an icicle towards the opponent, can be aimed straight, arc upwards, or arc downwards. Also rather spammable, probably going to be a main move Shadow Lash Gamma lashes out at the area in front of him with a tendril of darkness, relatively low damage, but it comes out fast with knockback. Works at mid-range Ice barrier Summons a wall of ice in front of Gamma to block any and all projectiles, also prevents the opponent from advancing past it, but does no damage whatsoever Shadow Spike Just as it sounds, calls forth a spike of darkness in an area. Come with three variations, close, mid-range, and far. Fairly standard special Deathbound Summons Shiranui to bring out a short wave of force. Slower than Shadow Lash, but does more damage with more knockback in exchange for less range. [b]Supers Level 1: Ice Age A wave of Ice extends forward from Gamma, only to rise up in a burst of spikes when near the opponent. Low attack, and works at a range, however its not hard to see coming, so usually best to combo into it Level 2: Thousand Lashes For this one, Gamma summons two dark tendrils and begins with a single strike. If it connects, he'll then begin comboing lashes for the remainder of the super, probably doing between 10-20 hits, in spite of the name Level 3: Frozen Tomb Like with Ice Age, a wave of ice emanates from Gamma. This time, connecting will cause the ice to rapidly cover his opponent for the finisher.
Gin
50%- Ice storm Gin hovers in the air before sending a blizzard of ice spikes across the screen. 50%- Bomb Palm Gin rushes forwards, his hand in flames. If he comes in contact with an opponent, he grabs them and detonates the flames, sending the opponent across the screen in a fiery explosion 75%- Delta Drive Gin attacks his foe with a flurry of elemental sword strikes before launching them into the air with an ice spike from below 100%- Golden Blizzard Gin focuses his powers into a stream of high powered elemental attacks, finishing off with a blizzard of ice, freezing the enemy to the core, and shattering the ice with a well-timed sword strike.
(edited by Gin)