So, dear @everyone
given the rescent demand for a more structured system, we, the Game Masters, have been thinking. We came up with three options for you all. I'm tired so I won't mess around like I'd do usually.
1) Don't change anything: this is the most straight-forward option. We'll keep aproximating everything and keep a lax approach to the game. I (Liam) will check all Character Sheets for good measure and demand change where change is due to bring everyone up to level. Other then that, not much would change.
2) We set up a very basic and bare-bones system that would only serve for the essentials. This includes a stats system, damage calculation, HP calculation, SP calculation. It'll keep things fairly simple and won't require dice checks. Don't expect resisting or dodging anything though. Various other features may end up being forgotten.
3) We build up a basic but as complete as possible fight system. This will take the most time and require the most changes to the character sheets. There won't be anything left to luck however. And if flaws are found in the system, we will dedicate our efforts to fix them. This will turn the game into a real table top rpg.
We ask of you all to vote in the poll listed down here. One vote per person. The future of the dungeoning part of the rp is in your hands.
Here is the link to the poll: http://www.strawpoll.me/13070602
The GMs of the Phansite