Welcome to Phansite archive (beta)
You'll find here all archived threads from the Phansite forum.
An important question from the GMs to the players
So, dear @everyone
given the rescent demand for a more structured system, we, the Game Masters, have been thinking. We came up with three options for you all. I'm tired so I won't mess around like I'd do usually.

1) Don't change anything: this is the most straight-forward option. We'll keep aproximating everything and keep a lax approach to the game. I (Liam) will check all Character Sheets for good measure and demand change where change is due to bring everyone up to level. Other then that, not much would change.

2) We set up a very basic and bare-bones system that would only serve for the essentials. This includes a stats system, damage calculation, HP calculation, SP calculation. It'll keep things fairly simple and won't require dice checks. Don't expect resisting or dodging anything though. Various other features may end up being forgotten.

3) We build up a basic but as complete as possible fight system. This will take the most time and require the most changes to the character sheets. There won't be anything left to luck however. And if flaws are found in the system, we will dedicate our efforts to fix them. This will turn the game into a real table top rpg.

We ask of you all to vote in the poll listed down here. One vote per person. The future of the dungeoning part of the rp is in your hands.

Here is the link to the poll: http://www.strawpoll.me/13070602

The GMs of the Phansite
Speaking of which, I don't know if you'd allow that dear mods, but maybe if you can pin it ? that'd be nifty, since this is the founding of a serious thing after all.
also, questions are welcome. Don't hesitate to ask anything. I know I'm generally a bit of a jackass but I can be nice at times too. This is important so if there's anything you don't get, ask it please
neeeerds
its all for ffuuuuun
making more numbers makes it booooring for casual peeps
that's what I'm afraid of... but if it doesn't work, we can always make it simpler.
Don't make a battle system
This is why I voted for the second option, its enough of a system to offer order but not so much of a system that it scares away newcomers
I like having resistances so I went with no change.

Though I wouldn't be opposed to building a full scale system, so long as that doesn't mean all dungeoneering is on hold until its done.
dunegoning will continue but with the current slightly shitty system. I'll just like to spend as much time as I humanly can on the game so I may not always be there as a gm. Blue and naru will have to handle it
Bump