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Joker Reviews: Diablo 3's Necromancer
You guys would not know this, but my close friends know this:

I absolutely hate Diablo 3.

I have pretty much everything about it. The 3D imagie models I felt degraded the classic filtered look of D1 and D2, I hated the active rune systems of D3, runing the synergy skills you could have in D2, I hated the watered down story that did a piss poor job of honoring time aged characters and pissing on their newly created, badly written grave (*coughcainecough*).

Changing the formula around took away the idea of pre-making a character, and having a plan of attack, so instead of having one character designed around an idea, you now have a free pass to freely toss a character around at any point in time. While in hindsight, this is not a bad idea, and I use the re-spec in D2 from time to time, this ultimately removes any unique character you have that makes you learn the choices you have set upon yourself.
This also limits the game to force you to use specific skills that the game designates for you, by way of set drops.

The fact they removed the boss rush we are so used to and replaced it with elite champion farming is a gripe I have all by itself, but I digress:
The necromancer is fucking cool.

All the hate and rage I have for the poorly designed game with it's uninspiring maps and thoughless random dungeons, we finally have a gem in our grasp that actually gives meaning to the game. This class is so broken, it makes me giggle as I proceed to unless hell itself upon the unspecting hordes of undead, and hell, and I make them all look like rookies trying to be a boss, as I proceed to turn into a final boss with the use of Bone Armor and every palpable summon I have at my summoning disposal.

At first, I was a bit hesitant with him, as the character starts out really, really slow. You get a couple of neat toys, like a scythe skill, or random spikes, but none of it really screamed “DEATH LORD”, quite like hitting that magical level that gives you Command Skeletons.

Quickly, you allocate this lovely little power, and you instantly have 7 skeletons at the ready, all ready to undie for you once again, as you can do pretty much whatever you want to your unliving allies, while you remove the living aspect of your enemy's faces, turning them into piles of pre-made gore that you can then use for a variety of things.
Stuff like blowing it the hell up. Reviving it. Turning it into a gatling gun that uses the remains of your foes as your ammunition, or hell, you can tear the bones from your currently living enemies, wear them as a suit of armor (that gives you fun effects like run faster, or hit harder), and then proceed to tear their spine out.

In the middle of doing all this, I was at first very unhappy with Skeleton Mage.
Me and my infinite retardation did not catch a neat little feature: there isn't a cooldown on it.
Once I learned that this lovely little bauble actually was not a 1 max summon sitting at 6 seconds, but a 10 stack summon, things got interesting. 'Specially after I found a ring that lets me summon 2 for the cost of 1.
So with a character build in mind, I then ran across the realms of Sanctuary (why the hell the WORLD is called this, I'll never know), with my “meat shield” line of defense Skeleton Swordsman that can (depending on my mood) heal me, attack faster, or blow themselves the fuck up, backing up my 10 stack of skeleton mages that I use when things need to die, and a giant walking flesh golem that likes to belly flop onto the enemy, exploding into a pile of gore bodies ripe for my revive skill to giggle at; I set out, ripping bone from body, wearing it as a suit, stomping my vile reign upon the realms with my psuedo final boss, laughing at the irony of having an Anti-Necromancer templar joining my side to be all the sweeter whenever he reminded me that my hourde of undead horror rained praise and honor upon his holy deeds.

So the deed is done, I finished the game, destroying it on Expert Mode with never even remotely coming close to death (Irony in itself), but at the same time, I do not feel the need to play the game more.

Probably because I think Diablo 3 is an affront to gaming in it's entirety, and I still hate the people who worked on it.

TL;DR: The Necro made me forget that I hate this game.
Nice review as always! Having an overpowered ability can make even a bad game enjoyable, I suppose~
Necromancer is P O W E R

God I need to play Diablo, though from what you've said maybe not the third entry