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Joker Reviews: Assassin's Creed: Unity
It's been awhile since I got to play a game that is suppose to focus on just multiplayer, so I picked this game up for about $30.
Not being one for the AC games, I decided to take this plunge for two reasons: I actually rather enjoyed Syndicate, and I still had plenty of enjoyable memories of the first game. Series stagnation be damned.

So, playing through the start of the game, I remembered why I had issues with some of the earlier games, as climbing was about as reactive smoker's frozen hands trying to type, but that's neither here nor there. Yet.

So, I must preface all of this to say that I'm going to slightly go against one of my rules: “Must complete the game before typing up the review”, well, it was either type up the review in an incomplete fashion, or never type one up period, and I figured since I have time before work, lets punch this out.
As per always, sound was forgettable. So much that I can't even recall what the sword parries sound like, let alone the music. Graphically was okay, but the game developers really messed up with how children look.

So we move onto the gameplay, something that is actually worth talking about.
First off, I don't know who thought it would be fun to make your childhood into a tutorial, but they seriously need to stop. I'm not completely retarded, so I don't need massive message prompts telling me how to sneak around, or how to steal a freaking apple, but whatever.

The game seemed decent at first, as it wasn't fighting me too bad. After the first assassination, the game has fun reminding you that you are diving into a memory generated world, so you now you have to jump through giant portals of WTF and do things in scrambled worlds, or some hogwash, before showing back up in the primary digital world.
At this point, I decided to stop and wait for my partner in crime to pop in.
He was elated as he never got to play the game in co-op before, and admittedly, we had fun running around the city as a pair of leathal assassins, stabbing criminals and getting vantage points (another stupid game mechanic, but this is Ubisoft we're talking about).

When that was done, we were lulled into a false sense of security, thinking everything was alright, and decided to try some of the co-op quests.
At first, it was going well. We were planning, communicated our skills, worked as a team, distracted enemies, synced our kills, it was actually pretty fun. Until mission 2.
Enemies started to see us through walls, the difficulty spiked, and for the next 2 days our fun went flying out the window.
We had a 3rd party member join, and we decided to take on Heists. A buttload of money was taken in, but we had a buttload of misery attached to every filthy stolen coin, as the game was starting to get special.
Enemies would lock up, half pop into walls, see us through walls, our attacks would go right through them, our attacks would be completely ignored by the enemy like some lag switcher in FPS's
At the end of the day, my fustration neared a peak as I could no longer attack. My character would fidget like he was bound down by rope and was twitching to be free, my enemy was still alive, but half frozen in the air and in constant alert of me, and my friends could not steal the artwork because the game was in alert mode because of this glitched foe.
Shortly after that, my friend showed me a video of what happened while I was clearing my side of the map: Our Player 3 began climbing a roof. Then kept climbing into the air, and didn't stop.

Which was a great analogy because that is exactly what my will to play this game did.
Whoever works at ubi now, they don't deserve to even use the name that once gave us rayman, beyond good and evil, splinter cell... games that were actually worth playing
Lookin' cool joker. Too bad I'm not interested in the game. I would've read that wall of text otherwise
This game gave a new meaning to "stairway to heaven"